﻿package Classes.Elements{
	import flash.display.*;
	import flash.events.*;
	import flash.utils.*;
	
	import Classes.Utils.*;
	import Classes.*;
	import Classes.Interface.*;
	import Classes.Layers.*;
	
	public class Ground extends Element{
		//目标数组
		public var aTargets:Array;
		public var aFriends:Array;
		public function Ground (){
		}
		override protected function move():void{
			this.y += stagespeed;
			if(!isInRange()){
				this.erasable = true;
			}
		}
	}
}